AI Insights · Timothy · July 2021
Top 5 Android Racing Games in Qatar Q2 2021
A review of the top 5 racing games on the Android platform in Qatar during Q2 2021, highlighting their weekly downloads, revenue, and active users.
In the second quarter of 2021, the top 5 racing games on the Android platform in Qatar demonstrated various trends in downloads, revenue, and active users. This analysis, powered by Sensor Tower, provides a glimpse into the performance of these games.
Asphalt Legends Unite from Gameloft SE saw a fluctuating revenue pattern, peaking at around $1K in mid-April and maintaining a range between $100 to $700 for the rest of the quarter. Weekly downloads for the game remained relatively stable, hovering around 300, with a slight peak at 357 in mid-May. Active users showed a slight decline over the quarter, starting at 1.7K in late March and ending at 1.5K by the end of June.
CSR 2 Realistic Drag Racing by Zynga experienced a steady increase in revenue, culminating at approximately $668 in the final week of June. Downloads saw a significant rise from 35 at the beginning of the quarter to a peak of 230 in late May. Active users grew from 331 in late March to 593 by the end of June, indicating increased engagement.
Real Racing 3 from Electronic Arts had a varied revenue stream, peaking at $387 in late May but dropping to single digits by the end of June. Downloads were more consistent, generally increasing from 220 in late March to a peak of 390 in early June. Active users followed a similar upward trend, starting at 661 in late March and reaching 872 by the end of June.
Need for Speed™ No Limits, also from Electronic Arts, showed a rising revenue trend, peaking at $330 in mid-June. Downloads spiked significantly in June, reaching nearly 1K in the last week of the month. Active users mirrored this trend, with a sharp increase from 1K in late March to 2.7K by the end of June.
Mario Kart Tour by Nintendo Co., Ltd. maintained a steady revenue stream, peaking at $260 in early May. The game’s downloads were relatively stable, with minor fluctuations, peaking at 267 in mid-May. Active users showed a slight decline from 2.3K in late March to 2.3K by the end of June, with a peak of 2.7K in mid-May.
These insights illustrate the dynamic nature of the mobile gaming market in Qatar. For more detailed data and further insights, visit Sensor Tower.